I investigate systems
and build things.
I work where customer understanding, product direction, business opportunity and hands-on experimentation meet. Usually that means entering a complicated system, working out what people are actually trying to accomplish, and turning that into something someone can act on.
Sometimes it is a product concept, a positioning line, a prototype. The format changes. The method does not.
About
My background spans games, SaaS and academia, including UX research leadership at EA/DICE, Embark Studios and Epidemic Sound. I connect what people do with decisions about product direction and growth.
I also build to find things out. Making an idea tangible reveals questions that are easy to miss when it stays on a slide.